CRS1401510 Diploma of Animation and VFX

Ever wondered how the stunning worlds of Uncharted 4 and Frozen were brought to life? Interested in turning your creativity into breathtaking animations and visual effects (VFX) seen in blockbuster hits like Game of Thrones and Thor: Ragnarok? The CRS1401510 Diploma of Animation and VFX is designed for individuals eager to upskill or kickstart their careers in the ever-evolving realm of 3D animation and VFX.
Course Provider
CG Spectrum Institute
(RTO 22557)
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Study 100% Online

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Learn from Reputable and Known Industry Experts

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Fee-Help Available to eligible students only.

Course Overview

Start Date
Intake Dates: * May 2024 * September 2024
Duration
This course runs for two trimesters or seven months with 40 weekly study hours.
Delivery
100% Online.
Career Outcomes

This course offers many career opportunities in the creative industries. As you progress with your studies, and depending on your major, you will unlock a range of skills that can pave the way to some of the following careers:

  • 3D Animator (Average Pay: $75,250 /yr)*
  • 3D Modeler (Average Pay: $84,400 /yr)*
  • Compositor (Average Pay: $72,000 /yr)*
  • FX Artist (Average Pay: $97,000 /yr)*
  • Real-time 3D Artist (Average Pay: $80,000 /yr)*

*Average pay is based on Talent.com, Indeed, and Glassdoor

Course Modules

SUBJECTS:

Creative Concepts & Principles

  1. Film & Game Principles, Concepts & Innovations: Learning From History (CCP101)
  2. Art & Design Concepts & Principles (CCP102)

Industry Concepts, Processes & Capabilities

  1. Industry Overview: Pipeline and Production Processes (ICP101)
  2. Communicate! Mode, Purpose & Context (ICP102)

3D Modelling Specialisation 

  1. 3D Modelling Fundamentals (TCPMOD101)
  2. Character & Environment Modelling (TCPMOD102)
Course Fees Include
Payment Options

 Upfront payment or FEE-Help.

FEE-Help Available

Domestic students who meet specific eligibility criteria can access FEE-HELP, which allows them to borrow money for all or part of their tuition fees and repay the loan through the tax system once their income reaches a certain threshold. Please submit an enquiry for more information.

Individuals must be either an Australian citizen or hold a Permanent Humanitarian Visa to qualify for FEE-Help.

Course Entry Requirements
  • At least 17 years old.
  • Completion of a Year 12 Australian Senior Secondary Certificate of Education (for example, VCE, QCE, WACE, HSC, SACE, etc.) or equivalent; OR
  • Completion of a Certificate III level qualification, or higher, issued under the Australian Qualifications Framework (AQF); OR 
  • Completion of a Certificate IV level qualification (for example, a TAFE Diploma) issued under the Australian Qualifications Framework (AQF); OR
  • Completion of a Diploma level qualification issued under the Australian Qualifications Framework (AQF); OR 
  • Experience-based entry – for applicants who do not meet any of the requirements above.
Why Study Animation and VFX?
  • Choose an area of specialisation to build highly focused conceptual, creative, and technical knowledge and skills.
  • Create industry-level work that studios will notice.
  • Master relevant industry software.
  • Graduate in less time than a typical degree.
  • Access FEE-HELP to secure no upfront fees (eligible students only).
Industry Experts

Want to learn and be trained by the best in the industry? Check out your industry expert guides below: 

  • Spectra Sani | 3D Animation, Uncharted 4

Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.

  • Jon Vener | 3D Animation, Halo 4

Jon is an artist, developer, and educator who has been in animation, VFX, games and VR for 13 years and has been a digital creative professional for 20+ years.

  • Jon Krummel | 3D Modelling, Frozen

From major Disney hits like Frozen, Zootopia, and Wreck-it Ralph to Disneyland theme park rides, Jon's 20 years in the business have made him an accomplished 3D environment artist.

  • Daniel Hourigan | FX, Game of Thrones

Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.

  • Kathy Constantin | Core, Thor: Ragnarok

Dr Kathy Constantin has worked in both production and recruitment in high-end visual effects; her credits include Captain Marvel, Jungle Cruise, Mortal Kombat, Ford vs. Ferrari, X-Men: Dark Phoenix, and many more.

  • Magdalena Bisogni | Tarzan

Mags has over 20 years of experience in production and talent management in high-end visual effects. Her credits include Spider-Man: Far from Home, Captain Marvel, Jojo Rabbit, Game of Thrones, John Wick and many more.

Industry Insights

The increasing demand for quality content and the democratisation of technology have led to a booming film and games industry and a rising demand for digital artists.

  • $2.32T Global Entertainment & Media Value.
  • 30% Projected Growth by 2027.
  • 2.5M Expected Global Jobs Worldwide by 2027.
  • $81K Mid-Range Annual Salary.

*Data sourced from PwC and Glassdoor

Institute

CG Spectrum Institute PRV12023

CG Spectrum Institute is registered with the Tertiary Education Quality and Standards Agency (TEQSA), ensuring students receive a high-quality education and graduate with reputable qualifications.

ENTRY REQUIREMENTS

Australian (citizens and residents) school leavers must satisfy the following entry requirements:

Applicants must satisfy one of the following requirements:

  1. Completion of a Year 12 Australian Senior Secondary Certificate of Education (for example, VCE, QCE, WACE, HSC, SACE, etc.) or equivalent; OR
  2. Completion of a Certificate III level qualification (for example a TAFE Certificate), or higher, issued under the Australian Qualifications Framework (AQF); OR
  3. Completion of a Diploma-level qualification or higher, issued under the Australian Qualifications Framework (AQF); OR
  4. Experience-based entry – for applicants who do not meet any of the requirements above.

To be eligible for experienced-based entry, an individual must be able to demonstrate via cover letter and supporting documentation, together with participation in an interview where necessary, the following requirements:

  • An applicant must have completed or left high school two or more years before the application is submitted.
  • The work and/or life experience cited in the application must be relevant to the particular course students are seeking to enter.
  • These experiences may include formal, informal and non-formal learning, work experience relevant to the selected course, or other activities.
  • Given the fact that digital technologies are moving at such a rapid pace, the activities used as evidence to support experienced-based entry must have been completed within the past three years

Additional Requirements

  • To be eligible for enrolment in a CGSI-accredited degree or diploma, applicants must be a minimum of 17 years of age at the time of commencing their studies. Please note, however, that applicants may apply before turning 17.
  • Students applying for the Bachelor or Diploma of Digital Art will also be required to submit a portfolio of original work demonstrating skills relevant to their selected major (Concept Art or Illustration).

Domestic applicants from a non-English speaking background must also demonstrate English language proficiency. This may be demonstrated as follows:

  1. Applicants whose formal qualifications (secondary or post-secondary qualifications) relate to programs where English was the language of instruction and assessment automatically qualify, however, the final year of this study must have been completed no more than five (5) years immediately prior to commencement of study with CGSI. 
  2.  In exceptional circumstances, domestic students whose qualifications do not meet the requirements outlined in (a) above, but who have been long-term English speakers, may be exempted from the requirements outlined in c) below. However, in these cases, supporting documentation and an interview with the Executive Dean will be required. 
  3.  Students from a non-English speaking background who do not meet the conditions outlined in (a) or (b) above must provide evidence that they meet CGSI’s IELTS (or equivalent) entry requirements (as follows):

Applicants are required to provide documentary evidence that they have achieved the minimum requirements of an approved English Language test (as per the bullet points below) within two (2) years prior to the commencement of study. The minimum requirements for each respective test are as follows:

  • IELTS Academic (International English Language Testing System): Overall Band Score 6.0 with a minimum sub-score of 5.5 in writing, reading, speaking and listening
  • TOEFL (Test of English as a Foreign Language) Internet-Based Test (iBT): 75 or better overall and no score less than 17. 
  • PTE Academic (Pearson Test of English Academic): Overall score of 54 with no sub-score less than 46.

APPLICATION PROCESS

STARTING YOUR CREATIVE JOURNEY WITH US

HOW TO APPLY

Simply fill out the form on the course page and click enquire now. Once we receive your form, our Admissions Team will reach out to you to confirm your details and finalise your application.

As part of the application process, you will also be required to provide CGSI with the following documents:

DOMESTIC APPLICATIONS:

  • Student enrollment form
  • A copy of your current Australian passport OR citizenship/birth certificate and photo ID (e.g., driver's licence)
  • A copy of your Senior Secondary Certificate of Education (or academic transcripts of your highest educational qualification)
  • Portfolio (Digital Art only) 

ACCREDITATION

STUDY WITH CONFIDENCE

CG Spectrum Institute is registered with the Tertiary Education Quality and Standards Agency (TEQSA), ensuring students receive a high-quality education and graduate with reputable qualifications. 

TEQSA is an independent regulatory body in Australia responsible for assuring the quality and standards of higher education institutions.

Benefits of TEQSA Accreditation include:

  • Credibility and Recognition - TEQSA accreditation enhances the reputation and credibility of the institution and its qualifications both nationally and internationally.
  • Quality Assurance - The accreditation process ensures that the institution provides a high standard of education and is committed to continuous improvement.
  • Access to Government Support - Accredited institutions are eligible for government funding and financial assistance programs, making education more accessible to students.
  • Student Confidence - Students can have confidence in the quality of education they will receive and the value of their qualifications in the job market.
  • Global Mobility - TEQSA-accredited qualifications are widely recognised, allowing students to pursue further studies or employment opportunities around the world.
*The contents are accurate at the time of writing. Get in touch with the course provider for the latest information.

About the Course Provider

CG Spectrum Institute

CG Spectrum Institute (CGSI) is an online higher-education provider delivering expert-led training and industry upskilling in animation, visual effects, and game development.  Established in 2022 to address a gap in the Australian bachelor's degree market, CGSI is committed to nurturing the creative and technical talents of aspiring artists and providing them with the skills and knowledge necessary to excel in a competitive industry. Courses at CGSI seamlessly blend academic excellence with practical industry methodologies, helping students pave a steadfast pathway to a successful creative career. CG Spectrum Institute is part of CG Spectrum's ongoing evolution. Established in 2011, CG Spectrum is a global top-ranked online training provider offering specialised non-award programs in animation, digital painting, game development, 3D modelling, VFX, virtual production, and 3D visualisation. CG Spectrum educates creators through personalised mentorship from industry experts. * 170+ film and game industry mentors * 80% job success rate (advanced students) * Students across 90+ countries * Career development services
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